Destiny: Vault transfers can even be done in the middle of combat

Destiny: Vault transfers can even be done in the middle of combat

Bungie rolled out an update for Destiny’s companion app for Android, iOS and the web today that makes managing your in-game inventory a lot easier. Using the app, players can now swap items from their Vault between their characters on the fly, making it much less time confusing to, say, move your Ice Breaker around.

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Destiny power leveling companion app now has the option to move items to and take items from the Vault. App users will just need to go into their gear and inventory tabs to move things around; the option to transfer items to and from the Vault can’t be accessed through the app’s Tower Map, however.

Bungie’s Chris Gossett envisioned a few scenarios in which that new addition will be particularly helpful. “Oops, you’re halfway through the Daily Story Mission and realize you need that Fusion Rifle with Void,” Gossett said. “No worries, it’s just a couple clicks away.”

Or maybe you’re “on the bus and want to manage gear between a couple characters. Use the app to move stuff around and jump right into the action as soon as you get home.”

Today’s Bungie weekly update also has details on a new type of multiplayer feature: Inferno playlists. The new playlists, which hit the Crucible on March 3, changes how some Control games work by removing the tracker that shows the location of nearby enemy players. Inferno playlists also have simplified scoring in an effort to emphasize kills and objectives. There’s less heavy ammo in Inferno, as players will only get one drop per match and dead players won’t drop heavy ammo bricks. Finally, in Inferno Control games, capture points are captured faster.

“We’re hoping this change will provoke players to rely even more on certain skills like map knowledge, teamwork, good positioning, successfully flanking opponents, using jumps to set up ambushes, catching audio cues like footsteps, and using friendly nameplate UI as clues toward enemy position,” said designer Leif Johansen. “Lack of Tracker should also indirectly reduce the effectiveness of Supers and Heavies, and make the mode more about basic gunplay.”

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